Probability Studio
Probability isn't a list of formulas. It is choosing the right picture of the randomness in front of you. Each chapter builds one idea from its definition, puts it to work on problems, and then stretches it on a story.
- 1Open →
Probability as area
Outcomes, events, and why a probability is a share of one square.
Representation: The unit square
- 2Open →
Counting outcomes
Before any probability: what exactly are the outcomes?
Representation: Tables, trees and lists
- 3Open →
Independence and multiplication
Why “and” multiplies, and when it doesn't.
Representation: Area times area
- 4Open →
Complement and “at least one”
When counting explodes, count what didn't happen.
Representation: The rest of the square
- 5Open →
Exactly k
One string's chance, times the number of ways to arrange it.
Representation: Success–failure strings
- 6Open →
Conditional probability
Keep only the outcomes that fit what you saw, and count again.
Representation: Zoom into what you know
- 7Open →
Bayes and total probability
From causes to evidence and back: what a positive test really tells you.
Representation: Split by the cause
- 8Open →
Symmetry
Sometimes the answer needs no calculation at all.
Representation: Random orderings
- 9Open →
States
The present holds everything that matters: walks, races and urns.
Representation: State diagrams
- 10Open →
Expectation and linearity
Random variables, their average and their spread, and why expected totals add up even when the parts are dependent.
Representation: Indicators
- 11Open →
Conditional expectation
Expected waiting times, first successes and the coupon collector.
Representation: State diagrams with values
- 12Open →
Chance and data
From probability to samples: why estimates settle, and why the error shrinks like 1/√n.
Representation: Repeated experiments
Final round
Ten problems from the whole studio. Nothing tells you which picture to use.